All posts by icepicklodge

Nikolay Dybovsky of Ice-Pick Lodge: Enemy Is on My Back! Of the Role of Time in the Gaming Process (Report from Russian Game Developers’ Conference 2006)

I will begin with a minute excuse. This report was written back in February (2006, Interpreter) but I kept on coming back to it from time to time to mend and add something. And every time all that I had written astonished me so much that I started over and over again. Last time I did it was exactly the night before I was to report, so here it goes again. I guess the topic itself is such that it takes over the thought and dictates from the very beginning. That is why this report turned out to be somewhat fragmentary.

I decided to address you as my colleagues, people that earnestly desire to truly understand all this. I will just share my observations that I managed to make and I won’t make any structured conclusions. This thankless toil I have prepared for you.

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Manifesto 2001

“The deep game”

Art does not degenerate; it changes. Art is like a wandering soul, moving from old bodies, to young ones. It finds new forms and transforms them according to its own laws. Creative activity emerges from the realm of pure pragmatism, technology, entertainment or services, making a quality leap, and acquires the ability to give shape to phenomena, which had before seemed inexpressible. It wasn’t too long ago that cinematography made this leap. Now it is the turn for the computer game to make the same leap. Its new shape must take its place at the junction where the game meets mystery. We call this new shape “the deep game.”

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