A plague breaks out in a remote steppe town. Three healers try to fight it: the scientific-minded Bachelor; the Haruspex, a son of the local shaman; and the Changeling, a thief girl that some believe to be a saint. Each of them has noble ideas, but is the Sand Pest truly merely a disease to be cured—or is something bigger at stake?
Only brought to life by scarce sparks of Color, the bleak, grey Void is a peculiar place. The player gets to explore it, get to know the Sisters, Brothers, and other weird creatures inhabiting it, and learn the ways of Color, harvesting it and drawing sigils that change the world around them.
Build zany contraptions, complete missions, kick weird bald hairless creepy creatures and try to appease the gods—all because it’s FUN!
Something’s brewing in the woods—and it’s up to The Lodger to figure it out. Scary Guests that come to his cabin are playing inexplicable games with him—or is it his mind playing tricks? Whatever it is, The Lodger has to make it until dawn, using time as his one and only resource.
A plague breaks out in a remote steppe town. Three healers try to fight it. The Plague, however, is more than just a disease; this version of Pathologic allows one of the players to play its part. With a real mind behind it, the Sand Pest will stop at nothing.
A plague breaks out in a remote steppe town. Three healers try to fight it… again? The reimagining of the original Pathologic follows the same twelve days and thirty-or-so characters in the same town, asking different questions and posing different challenges this time around.