Alpha goes to the Beta Backers

Today the alpha goes to backers who have beta-test access. You don’t have to do anything special to obtain it — just open Steam and launch the game.

You already have the key — since The Marble Nest, in fact. If you’ve already activated it, Steam will update the game automatically, and our alpha will replace The Marble Nest. Otherwise, it’s time to visit your personal page at the backer portal and grab that key.

You’re a Beta Backer

Art by Meethos

If you’ve missed our previous update and haven’t played the alpha yet, you don’t have to do anything — it’s going to replace The Marble Nest in your game library automatically.

If you’ve already downloaded the alpha, you’ll have to switch to another branch of the game:

  1. Right-click the name of the game in your Steam Library, and select “Properties”.
    In the Properties window open the “Betas” tab.
  2. Select “NONE – Opt out of all beta programs” in the drop down list.
  3. You’re now in possession of a new and improved version of the alpha, with some of the bugs you’ve found earlier already fixed.

You’re an Alpha Backer

Art by Meethos

If you’ve missed our previous update and haven’t played the alpha yet, you don’t have to do anything — it’s going to replace The Marble Nest in your game library automatically.

If you’ve already downloaded the alpha, you’ll have to switch to another branch of the game:

  1. Right-click the name of the game in your Steam Library, and select “Properties”.
    In the Properties window open the “Betas” tab.
  2. Select “NONE — Opt out of all beta programs” in the drop down list.
  3. You’re now in possession of a new and improved version of the alpha, with some of the bugs you’ve found earlier already fixed.

You Just Want To Play

Art by Meethos

If you want to take a look at the alpha, but are neither an Alpha or Beta backer, you’ll have to:

  1. Sign up for the public test here.
  2. Be patient. In this case, waiting has its upsides — for example, you’ll get the least buggy version possible.

Changelog

Art by Meethos

We’ve already fixed some issues that came up after the initial round of testing. Let’s review the most important ones.

Saving and Loading:
– static characters no longer disappear after loading;
– fixed lighting problems causing blackening of objects;
– fixed the flood of unlocked mind map nodes on loading;
– loading is now possible only through the menu;
– added an indication of the loading process;
– fixed savegame sorting in the menu;
– fixed a critical bug causing breaks in game logic and reduced performance.

Inventory:
– bags with dropped items no longer fall into hard-to-reach spaces;
– bags with dropped items no longer persist indefinitely.

Visual fixes and improvements:
– fixed the glow of protagonists’ hands when indoors
– improved Albino’s textures;
– fixed tumour development HUD animations;
– switched bags with dropped items to a new model.

Lamp:
– significantly increased the time the lamp stays lit;
– fixed the annoying tutorial notification;
– fixed several visual issues.

Other:
– fixed and improved the logic of numerous quests;
– NPCs no longer can attack through doors and walls;
– most floating NPCs now stand firmly on the ground;
– fixed a bug causing game time to run 10 times faster on some systems;
– fixed several combat-related bugs;
– updated the hitbox system;
– various performance improvements.

  • Portation45

    “– fixed a bug causing game time to run 10 times faster on some systems” – Yessss!! now i’ll be able to properly play the alpha! thank you so much! will keep updating bugs and glitches for you guys!

  • Mishutka Pyatkin

    Как я понял когда встречаешь песочную язву в управе, на этом игра и завершается.

    Заметил, что если у ребенка на складе у Ноткина купить одну из двух монеток для лодочника, то пропадут у ребенка обе монеты.